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This course introduces the fundamentals of game development using the Godot Engine. You will learn how games are structured by creating interactive projects in a hands-on environment. Through guided lessons, you will explore the concepts of scenes, nodes, scripts, animation, collision, and user interface design while developing simple playable games.
Course Content
Unit 1 – Introduction to Godot and Building a Playable Character
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Unit 2 – Level Building and Character Respawning
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Unit 3 – Interactive Objects and Gameplay Systems
7 Topics
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Unit 4 – Animations, Controls, and Using AI Tools
6 Topics
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Unit 5 – Final Polish and Exporting
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Unit 6 – Top Down Foundations
5 Topics
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Unit 7 – NPCs and Interaction
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Unit 8 – Health and Combat
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Unit 9 – New Scenes and Quests
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Unit 10 – Finishing and Shipping
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