Course Content
Unit 1
0.00 Preparation Session
1
1.01 Introduction
2
1.02 Why Should You Care About The Game Industry?
3
1.03 What is Code?
Unit 2
1.20 Assignment
Unit 3
1.00 Preparation Session
1
2.01 What's in a Personal Computer (PC)?
2
2.02 What is Software?
Unit 4
1.10 In-Class Material
1
1.11 Introduction, Visual Studio, File Types, Entry Point, Scope & Debugger
2
1.12 Memory, Naming, Variables, Operators
3
1.13 #include, User-Defined Types, Scope Continued, Read/Write to Console, Operators Continued
4
1.14 Functions, Header Files & Source Files
5
1.15 How C++ Works, Compiler, Linker & Preprocessor Statements
Unit 5
1.20 Assignment
Unit 6
2.00 Preparation Session
1
3.01 Parsing Input Types
Unit 7
2.10 In-Class Material
1
2.10 Flow Control Statements - If and Switch
2
2.11 Flow Control Statements - For, While and Do-While
3
2.12 Flow Control Statements - Containers and For-Each
Unit 8
2.20 Assignment
Unit 9
3.00 Preparation Session
1
4.01 Naming Conventions and Why They Matter
2
4.02 D.R.Y. Code Principles
Unit 10
3.10 In-Class Material
1
3.11 Pointers Part 1 - Intro To Pointers
2
3.12 Pointers Part 2 - Intro to Encapsulation, Stack & Heep Memory, dot operator, arrow operator,
3
3.13 Getters, Setters and References
Unit 11
3.20 Assignment
Unit 12
4.00 Preparation Session
1
5.01 Composition vs. Inheritance: The Age-Old Debate
2
5.02 What is Object-Oriented Programming?
Unit 13
4.10 In-Class Material
1
4.11 Classes, Structs and OOP Architecture
2
4.12 Default Constructor, Parameterized Constructor, Copy Constructor, Initialization List & Destructors
3
4.13 Polymorphism, Compile Time Polymorphism, Function Overloading, Operator Overloading, Const Functions
4
4.14 Inheritance Part 1 - Derived Classes and Base Classes, “Is A” Relationships, Member Access Specifiers, Inheritance Access Specifiers
5
4.15 Inheritance Part 2 - Base Class & Derived Class, “is a” Relationship with Constructors, Constructors in Inheritance, Member Access Specifiers, Inheritance Access Specifiers
6
4.16 Function Pointers
7
4.17 Run Time Polymorphism, Virtual Functions & Interfaces
Unit 14
5.20 Assignment
Unit 15
5.00 Preparation Session
1
7.01 TBA
Unit 16
5.10 In-Class Material
1
5.12 Event Systems and Function Pointers Continued
2
5.11 Containers Continued - Vectors, Maps, “auto” keyword
3
5.13 Casting
4
5.14 Template Functions
5
5.15 Smart Pointers
6
5.16 Composition, Has A Relationship and Components
Unit 17
7.20 Assignment
Unit 18
6.00 Preparation Session
1
6.01 Memory Allocation (i.e. Stack vs. Heap)
2
6.02 What is Version Control?
3
6.03 How to Download Git and Github Desktop
Unit 19
6.10 In-Class Material
1
6.11 Git
2
6.12 GitHub
Unit 20
6.20 Assignment
Unit 21
7.00 Preparation Session
Unit 22
7.10 In-Class Material
1
7.11 Example Input System
2
7.12 Example Game Loop (Win State and Refreshing Console Window)
Unit 23
7.20 Final Project




